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Final fantasy xvi characters
Final fantasy xvi characters








final fantasy xvi characters

Also, the mainstream games nowadays are intuitive games where you press a button and the character shoots a gun or wields a sword, and the traditional RPG style of turn-based command fighting is no longer familiar to them." “It is also a fact that people are becoming less familiar with the old-fashioned style of RPGs, where you fight by selecting turn commands. “We want the world, especially the younger generation, to play the game. During an interview with Japanese outlet Comic Days (via VGC), Yoshida talks about the concerns some more old-school fans might feel about the series' shift to more action-based combat. Actions such as 'press the trigger and your character will shoot a gun' and 'press the button and your character will swing their sword' can now be easily expressed without going through a command system."įinal Fantasy XVI producer knows the game's combat system for satisfy everyone. Speaking to Famitsu (as translated by VGC), Yoshida explains that the turn-based combat, which was the only possible battle system when the first Final Fantasy was released in 1987, simply isn't appealing to younger players.Īs he revealed, "For several console generations now, all character expressions can be done in real-time. Producer Naoki Yoshida revealed that the reason FFXVI ditched Final Fantasy's classic turn-based combat is that they want the game to appeal to younger audience. Why Final Fantasy XVI ditched the turn-based combat system "This time, to make sure that we could tell the story that we wanted in the way that we wanted to, we decided to pursue a mature rating in most of the regions that will be releasing the game." And you find yourself changing things that you wanted to do in the game based on that rating," explained Yoshida.

final fantasy xvi characters

"When trying to tell a story with difficult adult themes, these ratings can end up becoming somewhat of a hindrance. Despite the game's mature rating, Yoshida has made it clear that FF 16's rating won't mean that they're going to be overly grotesque with violence and other extreme mature content. Speaking to Gamespot, producer Naoki Yoshida explained why Square Enix was open to making Final Fantasy XVI a mature-rated RPG and talked about the game's darker tones.Īccording to Yoshida, they didn't want to feel restricted by the T-rating, and Square Enix allowed the developers to really hone in on the story's more mature tone. It looks like the game will feature high-fantasy elements instead of the more sci-fi aspects we've seen in Final Fantasy VII and Final Fantasy XV. In February 2019, producer Naoki Yoshida said this during an interview: "I'd like to see a Final Fantasy that is straightforward fantasy, one that doesn't have much machinery, and with no mecha in it." It's a funny way to say "this is the kind of Final Fantasy game I'm currently developing," but that's more or less what he was saying. According to an early October 2020 Famitsu issue translated by "the protagonist can do a Shift Warp as well as use Summons attacks in his moves." So the combat will be a mix of martial arts and magically-enhanced moves.










Final fantasy xvi characters